tag:blogger.com,1999:blog-6523512344573924281.post7797178955867866256..comments2013-11-13T20:57:36.581-08:00Comments on The Wasted Warrior: Invasion of the Coasts: Part 3Cerealkiller..http://www.blogger.com/profile/06543290230484424139noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6523512344573924281.post-75585028881857662902009-01-23T13:23:00.000-08:002009-01-23T13:23:00.000-08:00When you pick up the phone say Dana Gordon, my wif...When you pick up the phone say Dana Gordon, my wife's in the car.Hojhttps://www.blogger.com/profile/16960895378300789896noreply@blogger.comtag:blogger.com,1999:blog-6523512344573924281.post-76428604812146337812009-01-20T07:05:00.000-08:002009-01-20T07:05:00.000-08:00I know as the resident Dwarf it's hard for me to s...I know as the resident Dwarf it's hard for me to say (especially even more since I turtle) have your BT shoot at his BT, send all harpies and Woe into BTs - once you take those out then 60% of your problem is gone. Also, try revealing your assassin and flying him around on turn 2 or 3. Always use 2 dice to cast the gain more dice spell. Also drop lore of death and take lore of shadows b/c there are movement spells in shadows. This is what they told me on Bugman's:<BR/>'ITs up to you- I'm a big fan over combat and its something you quickly notace about fantecy compared to 40K, you will get in combat and its combat that is weather you win or not rather than shooting (Though shooting helps)'<BR/><BR/>and<BR/><BR/>'Be aware though, that your opponents will hate you for the gunline. If you're reasonably lucky, you can shatter a lot of armies within a few turns, and Panic tests will drive them from the board...not a lot of fun that way for your opponent, and not a lot they can do about it either. You're also very vulnerable to fast armies that don't have to worry about Panic tests, and I suspect that a very average VC player will move straight ahead, ignore the shooting as best he can, and clean you up in close combat.'<BR/><BR/>With that said, movement is clutch for you. Take Shadows, take magic items that move you, and make him waste DD so that at least some of your movement spells / bounds go through. I'd also up your harpy squad sizes right now, they are too tiny to take out a HE bolt crew reliably in 1 turn with their ASF rule and you are subject to having to flee.Hojhttps://www.blogger.com/profile/16960895378300789896noreply@blogger.com